As Drivetrain Engineer this year, I designed and engineered the Knuckle. This component attaches the rest of the drivetrain assembly (motor, gearbox and wheels) to the chassis, through the suspension arms. It also houses the gears for a 2 stage, single speed planetary gear reduction.
Last year's gearbox looked super cool! but also had it's fair share of problems, which often required sketchy repairs. This year, the entire team is focused on optimizing the second iteration, and resolving all reliability issues.
The knuckle was designed in SolidWorks, and analyzed in ANSYS Mechanical. FEA is a super powerful tool, but only if used correctly. Garbage in = Garbage out. Setting up the load cases correctly was critical to design a safe and reliable part that lasts the required fatigue cycles.
I cranked 20+ iterations to optimize for the lowest mass and highest possible stiffness. Given the space constraints, it was also a big ask to pass the load cases.
3D printed mockup of the final knuckle design. The parts are currently being machined in 7075 T651 aluminum.
I was also selected to be one of four drivers on the team. I will be driving the AutoX and Skidpad event at FSAE Michigan 2026.
I am passionate about automobiles and the engineering behind them - it's been a childhood dream of mine to work on cars. I finally got the opportunity now that I'm an adult. I spent most weekends the summer after I bought my BMW 318ti working on it - fixing electrical issues, refreshing suspension components, and repairing whatever else kept breaking. It was made in 1998 after all.
I designed, built, and tuned a pair of bookshelf speakers featuring Tectonic Audio Labs' BMR and SDW Technology.
Lots of work and effort goes into great sounding speakers, here is a summary of what I did:
Modelled acoustic performance using Lumped Parameter Modelling software - AkAbak
Designed using SolidWorks
Resin 3D printed
Primed, painted, and finished
Measured impedance and other acoustic properties.
Tuned/EQ'd in Anechoic Chamber
After much CAD experience, 3D modelling the speakers was a breeze. But painting, finishing, tuning and testing was the most rewarding part.